Minetest mods11/10/2023 ![]() Prevent this by using an API mod such as player_monoids. description : Description of mod to be shown in the Mods tab of the main. This will currently overwrite speed-up added by other mods conversely, other mods will probably overwrite this mod's speed-up. Allows Minetest to determine the modpack name even if the folder is wrongly named. ![]() Preserve the speed-up if the player "relogs" (logs out & back in) by storing it in a table.Note that you'll have to check whether the player is still online. This will call minetest.registered_on_item_eats for you without you having to duplicate the em_eat code. I downloaded a mod from the minetest website, extracted it to the. Note that you need to return the return value(s) of eat_func since on_use returns the item stack after use. Hey guys, Im having a little trouble with minetest mods and how to use them. ![]() Return eat_func(itemstack, user, pointed_thing) - now eat it On_use = function(itemstack, user, pointed_thing) This mod adds a veriety of ranged weapons, with several types of ammo for guns: Handguns. My issue is that if I use this code minetest.register_craftitem("hot_chocolate_mod:hot_chocolate", , I'm making mods for the game MineClone2 (a downloadable game for Minetest)Ĭurrently, I am trying to make a food item that will boost speed as well as add be eaten. ![]()
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